IDW is continuing the adventures of the young crew of the U.S.S. Enterprise introduced in director J.J. Abrams’s 2009 Star Trek film, and the first issue is just about everything I could have hoped for.
I wrote about my lifelong appreciation for Star Trek a few days ago, on the 45th anniversary of the airing of the first episode of the original series. With that anniversary in mind, now’s a great time for IDW to launch a new ongoing series, and I am pleased that the first issue reflects the same quality and attention to detail that we’ve seen in the publisher’s other Trek offerings. From Countdown, a canonical prequel to the 2009 movie, to the movie adaptation itself, and sidelights like Nero and Spock: Reflections (both of which expanded on and enhanced the events of the 2009 movie), IDW’s creators and editors show that they get what Star Trek is about, and what a comics adaptation of it requires, more than any publisher in the history of the series. IDW’s Star Trek comics are exciting where DC’s were dull. They feel grounded in the world of Trek, unlike Marvel’s quasi-superhero tone; they make sense and the characters look and feel like the same characters we’ve seen on TV and in the movies, unlike Gold Key’s bizarre, atrocious Star Trek comics.
This new Star Trek #1 features a retelling of the second pilot from the original series, “Where No Man Has Gone Before.” That was the first episode produced that featured William Shatner as Captain Kirk, and the story centered on Kirk dealing with a longtime friend and crew member, Gary Mitchell, accidentally acquiring the powers of a god in an accident at the very edge of the universe.
This new comic is and isn’t that story. It’s a perfect evocation of what I want from the new Star Trek from here on out, touching on the events of the “Prime” universe of the original Shatner/Nimoy episodes while exploring the very real consequences of the fact that history has been changed and anything can happen, now. I’m not saying every movie, comic and TV episode (if that ever happens) produced from here on out has to be based on an old story, but what I am saying is that, when appropriate, and when it can be done in a thoughtful and interesting way (as it is here), those old stories should be used as one part of the foundation of exploring the new Trek universe. Yes, new stories can and should be told, independent of all the old baggage, but the opportunity is there to have fun with a lot of the old mythology, and that’s what happens in Star Trek #1.
See, in a new universe like this, branching off from an older reality because of a change in history due to time travel, some things will be exactly the same. And here, they are. Some events proceed exactly like they did in the 1966 TV episode. But some events diverge. Doctor McCoy was not yet aboard in the original episode, the ship’s doctor was a different actor. And as a result of that literally trivial fact, the Gary Mitchell story plays out differently. One key character from the episode is not present, because McCoy’s presence changes things.
Writer Mike Johnson and creative consultant (and 2009 movie co-writer) Roberto Orci introduce this idea organically and for anyone versed in Star Trek history, the result is a delightful divergence from what we know, and an indicator that we’re all coming to this new chapter in Trek history on pretty equal footing. No matter what we think we know, there are surprises ahead, and that feels pretty good. Factor in artist Stephen Molnar’s careful balance of attractive, dynamic artwork with a fidelity to the appearance of the actors who play the characters, and I really can’t imagine anyone who likes Star Trek, new or old, not loving this comic book.
— Alan David Doane
A copy of this issue was provided by the publisher for the purpose of review.
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