|—||Steve Ditko on Amazing Spider-Man.|
I understand completely why Grant Morrison is so insecure about his place in comics history in comparison to Alan Moore, but someone should really explain to Morrison how much weaker and more inferior he ironically makes himself appear with such verbose defensiveness. The work of the two writers should speak for itself, Grant, and let history decide how much you did or didn’t matter. This piece reminds me, more than anything, of Straczynski’s desperate, pathetic need to justify his participation in Before Watchmen by tearing Moore down, despite the fact that the worst thing Moore ever wrote is twice as interesting and enduring as the best thing Straczynski ever did. The last couple sentences of this article at The Comics Reporter really say all that needs to be said.
— Alan David Doane
I think this is Vol. 6 of this comic, right? I’ll be brief. Kieron Gillen has written books I’ve liked, and Greg Land has done some art I’ve liked, but as he’s a Photoshop artist that is to be expected. Oddly enough, the scenes I imagine to be more “drawn” than posed, the stuff with Iron Man flying around in his new black and gold armor, is the most appealing. When Gillen switches to talking head scenes, the book screeches to a halt.
One problem is that I just finished reading Matt Fraction’s run as writer of Invincible Iron Man a couple days ago. Fraction pretty much returned the toys to the box, with Tony Stark wrapping up his Stane/Hammer/Mandarin conflict and heading to space in modified turd-recycling armor to clear his head and get some fresh ideas. So why doesn’t Gillen spend even a moment with this great premise? Marvel’s supposed to be more seamless, editorially. No, instead, Stark’s back on Earth, in different armor, and instead of seeking inspiration he’s only looking to bang another blonde bimbo with big ’90s hair in a club (I think?) while Pepper Potts tags along morosely, trying to untingle any vagina that falls for Tony’s rap.
I had to take a quick look again to remember just what this issue’s main story was about. Somebody selling an old version of Tony’s Extremis armor, which he’s already surpassed and beaten, so there’s no drama. Speaking of turd-recycling…maybe Gillen needs to go to space for inspiration, because we’ve seen all this before, and better. A year or two ago, I’d have closed with something like, “I’ll give this another issue or two to see if it finds its feet,” but life’s too short for comics that are just okay, you know? NEXT.
Excellent, detailed, and (unlike the product itself, clear) piece on the Kickstarter-funded digital edition of one of the more highly regarded stories in Dave Sim’s Cerebus epic. Unlike David, I didn’t fund this project, but like him, I’ve read very little Cerebus and was curious whether this would be a good place to start. This sounds like too much information, or at least a ton of ephemera presented in such a way that it distracts from reading the story. Add to that that you’re only getting one issue’s worth of story so far, rather than the entire story, and it sounds like a drag for all but the hardest-core fan. I don’t know Dave Sim enough to lecture, but it does kind of sound like one of those cases where, when an artist is used to listening only to his own inner voice, he can end up really closing himself off from his existing fanbase as well as possible new fans.
Writer: Brian Michael Bendis and David Mack
Pencils: Klaus Janson
Finished Art & Paintings: Bill Sienkiewicz
Brian Michael Bendis has taken his share of knocks as a writer over the years. Those distinctive stylistic tics that marked him as fresh over a decade ago have settled into formula, some might say self-parody, not unlike other distinctive writers like Chris Claremont or Frank Miller. I’ve taken my shots, too, and honestly am looking forward to his departure from the Avengers books. But I think his Daredevil run, while flawed, like anything, is still a pretty impressive accomplishment. And as with Claremont’s return to X-Men books or Miller going back to Batman, there is incredible risk in returning to past triumphs. Do you really have something left to say, or can’t you really go home again?
I was really worried with the first few pages here, an ugly fight between Bullseye and Daredevil that results in D.D.’s death, captured on cameraphone. It’s meant to be brutal, sure, but the combination of Janson and Sienkiewicz is surprisingly off-putting. As great an inker as Janson is, he’s often a stiff penciler, and finds in Sienkiewicz a finisher so eager to add pizzazz to the page that he ends up cluttering it with too many blood spatters and tendons and wrinkles and speed lines that it’s a mess. Try as he might, the opening splash page just doesn’t actually convey the feeling of a punch being thrown, because no matter how much he slops on or whites out, the angle of the pose is just wrong. Janson defeated him before he started.
On page 3, it’s a different story, a well-composed Janson page undone by excessive detail and shading that makes Matt Murdock look like he’s in blackface, not just bleeding and bruised. It’s not all bad, but there are several pages of fights in this issue, and Janson is hit-or-miss in dynamic action, and so, something like the last battle with the Kingpin, which leaves him dead and Daredevil disgraced, is actually anticlimactic and draggy.
I’m not really for superheroes killing, except in extreme circumstances, but I would have to admit that the final Daredevil story is one of those circumstances. And yet, Bendis does really set himself up for disappointment here, challenging the reader to recall the old, pure-hearted, non-murderous Daredevil to make us accept this new one. There are no scenes of that old Daredevil in the book, which I think was a mistake. We need to be reminded of what Daredevil was, so we can accept and understand what he becomes. As it is, storming into a restaurant and ordering the Kingpin to leave town forever or he’ll kill him, is unacceptable. That the Kingpin chooses to fight instead of run doesn’t justify Daredevil beating him to death with his billy club, and Daredevil shouting to the horrified onlookers that he’d “tried everything else” just feels hollow. He came there and made a death threat that he knew he would likely carry out.
What Bendis and Mack get right is Ben Urich. Ben had been the custodian of Matt Murdock’s secret identity as Daredevil, knew him as well as any man, and so is the only one to tell of his final days. And of course, it’s the last thing he wants to do, because it makes him feel even worse and he doesn’t want to engage with it. But J. Jonah Jameson is not going to see the end of print media by putting out a half-assed paper, and so he’s damn well sure the right writer is on the story. This is all good stuff, and Bendis/Mack write Urich as well as anyone has. It reminds me of their first Daredevil collaboration a decade ago, in that that story also found Urich as the protagonist, an investigative reporter hunting down leads. It seems the video shows Murdock uttering a mysterious name before he dies, and it’s not Bullseye’s real name or anyone we’ve ever heard of before. So that’s what we’re in for, a murder mystery—or is it? There’s some suggestion that maybe Daredevil is still alive somehow.
Later in the issue, Janson and Sienkiewicz seem to get a little more in sync, though it’s still uneven, with some pages looking much more like Sienkiewicz and others mostly Janson. Again, both terrific artists, but very different styles.
So is it any good? It has some parts I liked, some I didn’t like at all, but I’m interested in seeing it develop. When you review first issues, it’s hard to walk that line between condemnation and faith. The fact is, Bendis is an old pro and is good enough at his craft that there should be enough going right in a first issue for it to basically work. At the same time, when was the last time he wrote a gritty mystery that was light on conversation and absolutely absent of humor? There might be some rust there; for me, it’s most apparent in the fight scenes, where it feels like his brain kind of shuts off. There’s nothing in those scenes that’s unusual or containing important information; you get the idea those script pages are very basic, allowing the artist to figure out the staging. It’s in the Urich stuff where he feels engaged, and so far it’s not bad.
This is the full text of Newsarama’s post about Happy! getting optioned or produced or whatever.
Darick Robertson, co-creator, designer, and artist, is not mentioned, even though Newsarama is an actual comics site that should know better and has done better.
Newsarama has always been terrible, the movie will be terrible, Reginald Hudlin is over, and David Brothers is physically unable to resist making a passive aggressive or aggressive diss against Grant Morrison. Now you have context.
Story: Marvel Hivemind
Script: Jason Aaron
Artist: Andy Kubert
And so Marvel’s latest carnival ride grinds to a halt, creaking with metal fatigue, bolts scattered across the fairgrounds. I don’t know if it’s the long or short straw, but Aaron draws the one making him wrap it up.
In full disclosure, I haven’t technically read all of this series. That is, I’ve read the bulk of every issue, but as of #7, I’ve been skipping pages, and it turns out it doesn’t really make much difference. The reason is that, like so many pamphlets these days, there’s not enough story to justify its length. We get some of that even in this ultimate issue, with several pages of unimportant heroes flying around to no purpose, without dialogue. Early in the series, you could kind of get away with this kind of thing, but by now we all know that anything Nova or Avengers Academy do will contribute fuck-all to stopping Dark Cyclops.
Speaking of whom, when Cyclops ends up as a visorless, enflamed figure with what appears to be a glowing toilet seat around his neck, you just know that mistakes were made. I had been wondering for years why nobody seemed to “get” Cyclops, such a potentially interesting character. Had anyone got right what a self-righteous prig marrying a former villain might be like? Did Cyclops ever try to be a better brother? A better son to Xavier? No, for the past few years, he’s just been the dictator of his own island, arguably a worse leader than Magneto was for Genosha. A guy who never considered that he might be wrong, that other methods might work better. And now he’s just a big bunch of power in human shape.
Much of a film’s success has to do with its editing. We don’t think about it in terms of comics that much, except in cases like this, where the scenes are sequenced in such a way as to make several pages les interesting than they should have been. That is, we see Hope turn on Scarlet Witch, and the next thing we see, they’re going up against Cyclops. THEN, we get several pages of them fighting and then learning to work together, and nobody cares by then. Add to that that, let’s face it, it’s a little late in the game to explore the very understandable conflict between the last hope of mutantkind and the mutant who made her necessary. I can’t entirely blame Aaron, since several Marvel writers plotted this whole thing, but there’s more thought put into nonsense like Hope mimicking Scarlet Witch’s hex ability and combining it into the Iron Fist, than in exploring how any of these characters might feel about all this crazy stuff going on.
The denouement has elements of a good scene between Captain America and the now-incarcerated Cyclops, where Cyclops at first expresses some remorse over killing Professor Xavier, but then rationalizes his actions as a win for mutant kind, since Cap is going to form a new, mutant-heavy Avengers and do more to forward the cause for peace and understanding. Perhaps due to crosscutting between panels of other developments in the superhero world, Aaron never pulls together the scene coherently. It’s just crap banged into publishable shape quickly. Andy Kubert has never been and never will be an A-list artist, but at least starts off okay in this one, with a polish that’s probably more to do with whoever inked those pages, before obviously grinding it out at the end. If this was a baseball game, you’re supposed to put in your closer in the 9th, not the 6th inning journeyman reliever. Well, what was a basically sound story at its core was botched and stretched and padded until it lost all meaning and momentum. But maybe down the road, a movie or cartoon will use this, cut the fat, and make it actually work.
"Arcadia Part 3: 120 Days of Sod All"
Writer: Grant Morrison
Artist: Jill Thompson
Vertigo Comics, from The Invisible Omnibus $150 USD
I have to hand it to Morrison: only half a year into the series and he spends a issue on Sadeian cruelty and depravity, challenging material for a publishing imprint very early in its lifetime, its “edgy” material thus far mostly to do with extreme but not overtly sexualized violence. The title is an English pun on the Marquis de Sade’s famous, unfinished novel, 120 Days of Sodom, in which four rich noblemen in an inaccessible castle commit unspeakable acts of depravity on teen girls and boys, with the assistance of brothel keepers and studs, servants and others. The book was only found in 1904 and almost destroyed by the French government in 1955, though it has come to be respected by some as a satire on the lofty goals of The Enlightenment.
King Mob, Boy and de Sade himself, who we saw plucked from his timeline and plunged into their time machine, find themselves observing this fiction, which, while not part of the plan, is according to Mob unavoidable. They just have to get through it until they find the exit, or the next stage on their journey. And yes, I’ve already forgotten just what the journey is about, but I think it had to do with getting away from the murderous Orlando, who had appeared in their time. They’re only metaphysically successful, as Orlando has found their corporeal forms, and has cut off the pinkie of the awakened Jack Frost. His protestations awaken Lord Fanny, who fights Orlando to no avail. He seems beyond physical pain, a malevolent force. Again, he appears like a dark half of King Mob, also bald and fashionably dressed.
We also find Ragged Robin on her own, meeting a man at Rennes-le-Chateau who tells her of the church’s history, explored in 2003 in Dan Brown’s The Da Vinci Code but long before then legendary for various conspiracy theories relating to treasure and certain odd features of the church, such as the Devil figure supporting the holy water stoup (rare but not unique) and a Latin inscription Morrison translates as “This place is terrible,” but is more accurately, “This is a place of awe.” As I’ve written before, I find Morrison’s knowledge dumps pretty entertaining, and I like his enthusiasm to try to tie whatever he’s been reading into this work, though he is starting to build up enough of a Jenga of famous people and places that it seems in danger of falling apart if he can’t pull it off.
We catch up with Lord Byron and The Shelleys, Percy mourning the death by dysentery of his daughter and speculating that Byron should be proud to be proved right, his cynicism trumping Shelley’s idealism and naivete. But Byron takes no pleasure in this, and attempts to take Mary Shelley’s mind off her grief with talk of his new romantic poem, Mazeppa. an interesting choice, as the poem is a transitional one for Byron, marking an uneasy end of his romantic period and the start towards the irony of Don Juan. It will be interesting to see where Morrison’s sympathies lie most, as so far, The Invisibles has been mostly earnest, with humor not generally of the ironic type.
Mary is here made of sterner stuff than Percy, but at the same time a staunch defender of the right of the poet to suffering (essentially, navel-gazing and obsessing), as, “They steal the power of creation from the gods. They remake the world with words and in the image of their dreams.” Through Mary, Morrison is giving himself license to embroider his growing tapestry of conspiracy, philosophy and sexuality as much as he wants, as it’s nigh unto a holy calling. And, you know, what writer wouldn’t agree?
The degradations of Castle Silling take up a large portion of this issue, and they’re about as unpleasant as intended, though it’s still probably PG-13 or a soft R. There’s an interesting decision, presumably by colorist Daniel Vozzo, to render most of these scenes in browns and tans, thus muting the impact of the cruelties performed. That is, it’s all still there, not obscured, but the coloring fits Morrison’s idea that these noblemen, trying to push the limits of Reason, reach a creative dead-end. Perverting or willfully disintegrating their humanity, they lack the necessary tools (love, compassion, imagination) to reach true Enlightenment. Their stagnancy is represented in rather simple visuals as a harsh winter giving way to the Spring flowers emerging from the snow, the true Enlightenment that The Invisibles represent.
We end with Robin seeing the mole-like Ciphermen again, who, while ostensibly enemies when we first met them, nonetheless lead her to something they believe she wanted to find: the head of John the Baptist, lost treasure of the Templars.
Writer: Scott Snyder
DC Comics. $3.99 USD
There are parts of this issue I loved. Those would be pages 1-3. We seem to be seeing the story of a Swamp Thing prior to Alec Holland, a skinnier one who lived in a cabin in Manitoba and helped grow the crops after the spring thaw. I would’ve been quite happy learning more about this guy and seeing how Kano drew him.
But then Snyder goes for what I don’t think is absolutely a mistake, but for me, an unnecessary and less interesting choice, which is to show that Anton Arcane is not just this bad wizard who continues to haunt the life of Alec Holland and those he cares about, but that he’s this agent of Rot, the forces of decay and entropy always at war with the Green (plant life) and the Red (animal life). I don’t have a problem with the whole Red/Green/Rot thing, though I think it’s occupied too much of both Swamp Thing and Animal Man, and it’s not that I have a strong attachment to an earlier characterization of Arcane. It’s not even that I’m against a fatalist approach. But man, it’s just gotten so overdone. I remember back, about ten years ago, when John Byrne did it in Spider-Man: Chapter One, rewriting history so that Norman (Green Goblin) Osborn was tied to Spider-Man’s origin and retroactively his primary nemesis. It wasn’t the primary failing of that series, but it just seemed kind of an easy, uninteresting idea. And since then, lots of comics have done the same thing when they rebooted. It’s completely unfashionable to just have bad guys show up and screw with your life because they feel like it and you’re in the way. No, it has to be destiny, some connection that goes back to primal forces beyond your control. So now we have an Arcane who seems to live for nothing but killing Swamp Things or future Swamp Things (in fact, he really enjoys killing them in the neonatal ward). He’s not a brilliant antagonist now; he’s just a monster who takes pleasure in what he does but doesn’t seem to have a choice in doing it. He’s just the biggest cog in a machine, just another agent in another shadowy group like the ones that made a decent show like True Blood into an embarrassment in a few seasons. Or, to bring it back to not only comics but Scott Snyder comics, why The Court of Owls are boring as shit. They’re just shapes and costumes and vague, sinister plans. Not a character in them. Characters are more interesting when they’re self-directed and unique and pursuing individual goals or compulsions. Anton Arcane is basically mold that talks out loud about how much he’s enjoying ruining your bread.
"Arcadia Part Two: Mysteries of the Guillotine"
Writer: Grant Morrison
Artist: Jill Thompson
Vertigo Comics, from The Invisibles Omnibus $150 USD
As with the middle of the first story arc, Morrison gets a bit jammed up with a multitude of ideas and attitudes he wants to get across, leaving artist Thompson with some crammed pages she does her best to make interesting. The Invisibles are in Revolution-era Paris, looking for a local agent who will take them to the Marquis de Sade, whom they will then transport back to their timeline, presumably to help counter enemy Orlando, who we find at the end of the issue going on a kill spree. Why de Sade? Who knows? He doesn’t know anything about The Invisibles, but perhaps Morrison is choosing historical figures (artists and authors—creative types—it should be noted) who thought outside the box relative to their era, so maybe the idea is that free thinking is a kind of superpower.
Jack Frost is sick, which King Mob says shouldn’t be happening, as they aren’t even corporeal, so maybe there’s some kind of psychic malaise which affects neophyte Jack more strongly. We meet Mary Wollstonecraft Shelley, author of Frankenstein and wife of Percy from last issue, and a mysterious, unaging man boards her carriage and expresses admiration for her work as well as the work of her mother, a suffragette. He’s creepy but again, on the right side of supporting the power of the intellect vs. traditional notions of the way the world works, what women can achieve, etc.
There’s a new menace introduced, The Ciphermen, which sound quite a bit like the Cybermen from Doctor Who and aren’t thematically that different. They have lost their humanity, in this case by subliminal transmissions, though why that causes them to dress up in leather and gas masks and create illusions, Morrison doesn’t explain. They look good, though. But of course, King Mob is prepared, with a weapon that disintegrates the illusions, called the Ghostbuster. There’s a bit of action, and then The Invisibles meet de Sade, who is obese and useless, self-pitying, and nonplussed at seeing the Ciphermen feed on a female corpse, even though he has imagined and written about various outrages on female flesh. They grab de Sade and hightail it back to 1995, whereupon Orlando is waiting, taking Jack’s pinky finger off with garden shears for fun.